The first step involved in creating the project was to test the capabilities of the Spectacles device. Positional audio, image tracking, hand tracking, rendering capabilities, etc.
Once we had an understanding of the capabilities at our disposal we set out to prototype the experience and define the gameplay mechanics.
Once the game started to take form with placeholder assets, we started production of the 3D assets for the ghosts, as well as sound design, and incorporated those elements toward the end of the development cycle.