For whatever reason some projects and pitches just don’t land.

These are some of the pitches that got us in the room with the decision makers but were ultimately REJECTED

WARNER RECORDS UK DUA LIPA FORTNITE CONCERT

Having heard of my experience in building and leading digital music experiences in the past, Warner Records UK reached out to have me come up with my vision of what the future of music could possibly look like utilizing anyone from their roster of artists. This pitch to bring Dua Lipa caught the attention of both her father/manager, as well as Epic Games to get them both to the table with Warner to discuss what a collaboration could look like for 2026.

YEEZY IMMERSIVE PROJECTS

Requested by YEEZY’s Lead App Designer, this pitch summarizes a few ways in which the company and Ye could enter into the immersive and gaming space to help them sell merchandise/apparel, as well as market the various “Vultures” album projects.

VIRGIL ABLOH’S “THE GATE”

“The Gate” is a project that was a conceptual project proposed by Virgil Abloh prior to his passing.

This pitch is a version of that vision to be brought alive inside of Fortnite that was presented to Virgil’s wife by an employee of Epic Games.

SNAKE EYES AR FOR PARAMOUNT

While working with Vidmob and Paramount Pictures on the Snake Eyes AR campaign, these rejected ideas were pitched.

KIA AUTOSHOW FOR INNOCEAN WORLDWIDE

Pitched to Kia’s marketing agency, Innocean Worldwide.

DEADMAU5’ CUBE V3 FOR ROCNATION/TIDAL

Pitched to the execs and Jay Z’s team at RocNation and Tidal alongside Deadmau5.

ROCNATION IMMERSIVE PROJECTS

Pitched to the execs and CEO at RocNation and Tidal.

BEEPLE’S EVERYDAY NIGHTMARE

Pitched to Mike Winkleman aka Beeple.

PROJECT ARGYLE FOR LAS VEGAS

Pitched to R&R Partners - The City of Las Vegas’ Agency of Record.

MY FRIENDLY NEIGHBORHOOD VR

Pitched to Sony Playstation after they approached publisher DreadXP for a PSVR2 port for a year. As we pitched our vision of a VR version of the game Sony cut off all funding for future PSVR2 titles as the platform had not been performing as expected.