Andre Elijah
Product & Experience Strategist • Design Engineer
Creative Technologist • Business Leader
Andre@AndreElijah.com
www.AndreElijah.com • Bay Area + Los Angeles, CA
Profile
- I identify high-value product opportunities, build working prototypes, and translate what I learn into clear product direction for design, engineering, and executive teams.
- I bridge product strategy and implementation through interaction design, spatial computing, realtime 3D, engine integration, and device validation; I use executive narratives to align teams around customer value and technical feasibility.
- I pair cross-functional leadership and AI-assisted engineering with P&L ownership, pitching, and negotiation to win executive support, platform funding, and partnerships, and carry opportunities through delivery.
Selected Engineering Projects
- DOOM 3 VR — Apple Vision Pro: Ported the idTech 4 stack to visionOS, built a native stereo renderer, corrected per-eye projection, scissor, compositor alpha, and depth defects, and validated the signed build on physical hardware.
- Ciderworks — macOS Gaming Platform: Platform engineering for native Mac and Windows Steam games, spanning per-game profiles, Vision Pro presentation, ScreenCaptureKit streaming, Core ML depth-assisted stereo, and recovery logic.
- Command & Conquer: Generals — Apple Vision Pro: Legacy C++ engine adaptation for arm64 visionOS, with DXVK, MoltenVK, Vulkan, RealityKit, a custom bridge, independent per-eye rendering, and hand-tracked pinch input.
- Amid Evil VR / Vite Engine: Engine and interaction adaptation for Apple Vision Pro and Mac, spanning immersive VR, desktop presentation, and keyboard, mouse, and gamepad input.
- Spatial Experience & Moving Image: Compose spatial environments through scale, light, texture, and carefully framed arrival views; connect film and interactive design through a stereoscopic portfolio reel and a website that extends into spatial experiences.
Experience
Apple Inc.• WW Spatial Computing Experience Strategist
- Lead strategy for best-in-class digital shopping experiences at Apple, connecting customer needs, emerging technology, and business priorities to shape the future of commerce.
- Translate strategic opportunities into working experience prototypes to evaluate customer value, test assumptions, and inform new product and experience direction.
- Combine commerce strategy, spatial computing, and interaction design to explore future customer experiences, balancing usability and technical feasibility.
- Develop executive narratives, experience principles, and roadmaps that align design, engineering, product marketing, and operations around customer and business priorities.


