DIRECTV | “Get Your TV Together” AR Game

August 2021

The Campaign

 

From AdWeek:

It’s common knowledge that Serena Williams is a superhero in the sports world. 

And in a fantastical new campaign for DirecTV’s streaming service, she officially becomes Wonder Woman, battling a shopping mall full of monsters with her weapon of choice—a tennis racquet.

The retro-themed spot, from TBWA\Chiat\Day Los Angeles, formally introduces DirectTV Stream by mashing up the Grand Slam champ with iconic films, highlighting the service’s mix of live and on-demand entertainment.

In the spot, which begins with a viewer calling up a live Williams match, the legendary athlete finds herself unwittingly (and improbably) dropped into an indoor shopping mecca that’s infiltrated by Transformers-like gadgets. Lucky for her, they spew tennis balls, not bullets or lasers, and she has her trusty Wilson racquet at the ready.

Easter egg: There’s a cameo from another tennis icon, John McEnroe, who gets caught in the crossfire and loses his lunch. Literally.

The hero 60-second ad, called “Get Your TV Together,” is the centerpiece of DirectTV Stream’s far-reaching first campaign, which kicked off recently and will continue rolling out into 2022. 

The work, intended to tackle “the fragmented consumer experience,” will extend to social, digital, OTT, connected TV, linear TV, out of home and radio. There will be an interactive game and a comic book component, fitting for its major DC Comics reference.

With Williams as the defender of a circa-1980s mall, the campaign “is a call to consumers to un-complicate their entertainment lives,” according to the brand, part of a recent spin-off from AT&T.

The Work

 
 

The Project

 

“TennisBot Takedown” is an Augmented Reality game built on top of Snap Inc.’s Lens Studio platform that has players defeat the robots from the DirecTV/Serena Williams commercial over three levels of increasing difficulty.

The Brief

 

Current Studios tasked our team with porting their game from Facebook’s Spark AR platform to Snap Inc.’s Lens Studio platform in time for the campaign launch a month later.

The Process

 

The process for porting this project between AR platforms was highly involved. Language differences notwithstanding, the original project’s physics were built using a library called Cannon.js.

Recreating speed and bounce values in a version of Cannon ported to Lens Studio meant we had to spend significant time playtesting up front in development to have the rest of the values that drive the logic be correct.

Additionally because of the maximum compiled file size being 20% less on Snap than Spark (8MB vs 10MB) there was a lot of optimization work that went into porting the game.

The Tech

 

The entire project was built in Snap Inc.’s Lens Studio.

Credits

 

CLIENT: SNAP

DIRECTOR: ANDRE ELIJAH

PRODUCER: PATRICK KERVIN

ADVERTISING AGENCY: CURRENT STUDIOS

DEVELOPMENT: MIKE DOPSA + ANDRE ELIJAH

3D ART + ANIMATION: LIAM BROUGHM