The workflow for this project was fairly simple. I led a distributed team of five to build out the floor plans in 3D and bring them into the engine. The project had me coordinating a team of 3 modelers, a lighting artist, and a developer for a successful activation. We had a bit of a back and forth with the TygerShark folks about the styling and decoration of the space, integrating and optimizing models that they were requesting. For a number of the assets we had to create new lightmaps and materials by hand as the assets selected were not created with real-time rendering in mind.